using Microsoft.Xna.Framework;

namespace WindowsGameLibrary1.Primitives
{
    /// <summary>
    /// This is a sky box element to hold the game skybox data.
    /// </summary>
    public abstract class SkyBoxBase : DrawableGameComponent
    {
        /// <summary>
        /// Initializes a new instance of the <see cref="SkyBoxBase"/> class.
        /// </summary>
        /// <param name="game">The Game that the game component should be attached to.</param>
        protected SkyBoxBase(Game game)
            : base(game)
        {
            DrawOrder = int.MinValue;
        }

        /// <summary>
        /// Allows the game component to perform any initialization it needs to before starting
        /// to run.  This is where it can query for any required services and load content.
        /// </summary>
        public override void Initialize()
        {

            base.Initialize();
        }

        /// <summary>
        /// Allows the game component to update itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
        }

        public override void Draw(GameTime gameTime)
        {
        }
    }
}
